INTRODUCTIONwertwre
In 2001, Will Wright gave a talk
regarding his work on Simcity and The Sims.
Regarding The Sims, Will Wright had a very
specific vision of what the online community
would look like. Very few games, other than
Petz, had a content creation community as
vast as what was planned for The Sims.
Moreover, unlike other games that would come
afterwards, The Sims’ community was
self-maintaining for the most part. While
yes there were official tools and websites
that would act as hubs, the community worked
without Maxis or EA maintaining online
support for their product.
This model worked extremely well.
Probably better than they’d ever imagined it
would and to this day even the oldest
entries of the game still have active
content creators. The Sims 2, specifically,
has a community so active that it was one of
the most discussed games on Tumblr in 2023.
However, what Will Wright and others at the
company likely didn’t fully comprehend was
what the economy of the game would look
like. While many, MANY post mortems have
been written regarding economies in online
games, The Sims is different since there is
no in-game currency for player made content.
Instead, content is made by players and the
way that creators decide to share that
content is entirely up to them.
The way that Wright explained his
vision for this system was by comparing it
to an ecological pyramid. This system was
self sustaining, you had
This is basically the makeup of the
community to this day. This didn’t mean that
Maxis wasn’t involved in the community at
all in the beginning. They made some of the
tools for the game themselves and would
continue to for later games
with exceptions
(remember this for later). This would get
the ball rolling for the community and
provide content for download on day one. On
release, the game would already have content
ready-to-use made by players who were
directly in contact with Maxis during the
creation of The Sims.
But why? Why does any of this matter? Well,
as The Sims community changed and quickly
outpaced what Maxis expected, and even
wanted, from the community money quickly
became involved which changed the scope of
the community. On top of that, cultural and
technological changes changed the landscape.
Moreover, I personally, was the original
founder of a digital piracy ring that stole
thousands of dollars worth of digital doll
clothes called Dollhouse Mafia and I have an
interesting story to tell regarding EA, the
community they lost control of, and the
underground economy that they inadvertently
created through incompetence.