INTRODUCTIONwertwre
									
									
									
									In 2001, Will Wright gave a talk 
									regarding his work on Simcity and The Sims. 
									Regarding The Sims, Will Wright had a very 
									specific vision of what the online community 
									would look like. Very few games, other than 
									Petz, had a content creation community as 
									vast as what was planned for The Sims. 
									Moreover, unlike other games that would come 
									afterwards, The Sims’ community was 
									self-maintaining for the most part. While 
									yes there were official tools and websites 
									that would act as hubs, the community worked 
									without Maxis or EA maintaining online 
									support for their product. 
									
									
									
									This model worked extremely well. 
									Probably better than they’d ever imagined it 
									would and to this day even the oldest 
									entries of the game still have active 
									content creators. The Sims 2, specifically, 
									has a community so active that it was one of 
									the most discussed games on Tumblr in 2023. 
									However, what Will Wright and others at the 
									company likely didn’t fully comprehend was 
									what the economy of the game would look 
									like. While many, MANY post mortems have 
									been written regarding economies in online 
									games, The Sims is different since there is 
									no in-game currency for player made content. 
									Instead, content is made by players and the 
									way that creators decide to share that 
									content is entirely up to them. 
									
									
									
									The way that Wright explained his 
									vision for this system was by comparing it 
									to an ecological pyramid. This system was 
									self sustaining, you had
 
									
									
									This is basically the makeup of the 
									community to this day. This didn’t mean that 
									Maxis wasn’t involved in the community at 
									all in the beginning. They made some of the 
									tools for the game themselves and would 
									continue to for later games 
									
									with exceptions 
									
									(remember this for later). This would get 
									the ball rolling for the community and 
									provide content for download on day one. On 
									release, the game would already have content 
									ready-to-use made by players who were 
									directly in contact with Maxis during the 
									creation of The Sims.
									
									
									But why? Why does any of this matter? Well, 
									as The Sims community changed and quickly 
									outpaced what Maxis expected, and even 
									wanted, from the community money quickly 
									became involved which changed the scope of 
									the community. On top of that, cultural and 
									technological changes changed the landscape.
									
									
									Moreover, I personally, was the original 
									founder of a digital piracy ring that stole 
									thousands of dollars worth of digital doll 
									clothes called Dollhouse Mafia and I have an 
									interesting story to tell regarding EA, the 
									community they lost control of, and the 
									underground economy that they inadvertently 
									created through incompetence.